![]() But I would like to simply draw objects with dimension 2.5 but in one documents it's 2.5um and in the other it's paper space and drawing space might describe the "wanted URH I do not know how numbers and units are stored in InkScape (maybe just in pixels?). Generally speaking, there is a number and a unit. If I need to correct anything I have to scale it back and forth again and again. And I do not want to scale the whole drawing afterwards. 2.5km on a map or 2.5um on a lithomask but the drawing should still be printed on a A4 or A3 page. I simply want to type in the dimensions in InkScape as real world dimensions, e.g. I had very strange results when importing these DXF files into a CAD-Software.Īnother example, geographical maps have scales of 1:25000 or 1:50000 or others. However, the DXF export from InkScape does not really work. Typically for litho mask drawings people are using Gerber or DXF or other formats. It was on my mind when starting this project. Should I mention printing the plans? I have seen cad made pdf-s and they look plain horrible in general in my opinion. Staying at the cad-like features, it's more drafting related as the graphical symbols used differ at different scales. ![]() That amount of detail would need special equipment. ![]() Simply you cannot get to the details even if preserved right in the pdf.Įven art printers are capable 2400 dpi the most, with a dot being 10,583 µm. Printing it out as on an A4 sheet, is commonly done at 600 dpi to the max. No need to scale each object individually, maybe it's even possible to transform just the layer you are working on after. The 1% zoom level would make 1 km appear 3543307 pixels, while it seems there is a 1000000 pixel size limit at the input field in the current stabile for object widths (~282 m). More than that, you can zoom in only to 25600%, which would make the 1 µm displayed at about 0,907 px, when zoomed in to the max.Ī scale of 10000:1 or 1000:1 would be good for that.ĭidn't investigate much with km sized drawing, but it's an overkill to the current renderer.
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